AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on iOS in Algeria Q1 2024
An overview of the performance metrics for the top 5 hybridcasual games on iOS in Algeria during the first quarter of 2024, focusing on weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 hybridcasual games on iOS in Algeria showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here is a detailed breakdown of each game's performance based on data from Sensor Tower.
Outlets Rush by Supercent, Inc. started the quarter with a weekly revenue of $32, which then declined to $23 and further to $5 in the following weeks. By the end of March, the game saw a small uptick to $18. Weekly downloads began at 2.7K, gradually decreasing to around 1.3K by the end of the quarter. However, the game maintained a consistent increase in weekly active users, starting at 6.9K and reaching over 10.6K by the end of March.
Pizza Ready!, also by Supercent, Inc., saw no revenue throughout the quarter. The game's weekly downloads showed significant growth, starting at 1.2K and peaking at approximately 2.7K. Weekly active users mirrored this trend, beginning at 2.3K and rising to over 5.5K by the end of March.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. experienced fluctuating weekly revenue, with notable peaks of $24 and $31. The game maintained a steady download rate, starting at 1.7K and ending at around 1.4K. Active users saw a slight decline from 3.5K to about 2.9K by the end of March, despite a mid-quarter peak.
Traffic Rider by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. had a relatively stable revenue stream, with occasional peaks reaching up to $31. Weekly downloads started at 1.9K and maintained a steady rate, ending at approximately 1.4K. The game had a strong and consistent active user base, starting at 13.2K and slightly increasing to nearly 13.4K by the end of the quarter.
Wood Nuts & Bolts Puzzle from ABI GLOBAL LTD. did not generate any revenue during the quarter. The game's weekly downloads started at 2.1K and saw a decline, with a slight recovery to around 1.1K by the end of March. Active users showed steady growth, beginning at 4.6K and reaching over 7.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.